In Assault and Secure we fight for control over designated zones.
Up to a hundred players can participate in combat, divided into eight-man teams. We can support our team as, i.e., sniper, spotter, machine gunner, medic, engineer, or grenadier. Our soldiers use different sets of equipment during combat, thus taking on various roles on the battlefield. As far as the soldiers themselves are concerned, they are hardly superheroes and their movements are rather sluggish. Another factor contributing to the realism of the game is the minimalist HUD that displays only the most important information. The gameplay is heavily influenced by realistic ballistics, influencing the arms' damage output and range. The players can communicate within their team, collectively agreeing on actions, while the commander can also speak to his subordinates individually.
A very important aspect of the production is communication. In combat, the cooperation between team members is equally, if not even more crucial than individual skills of the soldiers. The gameplay is much more realistic than what we could see in Battlefield 2, the game that was originally intended to be the base for Project Reality. The game allows the players to control soldiers of a dozen virtual representations of the armed forces of the United States, Russia, Britain, Canada, France, Poland, Norway, Germany, and several other countries.